import QtQuick 2.0

import VPlay 2.0

EntityBase {
  id: wallEntityRight
  entityType: "BorderWallRight"
  poolingEnabled: true

  Image {
    id: block_sprite
    source: "../../assets/img/wall_right.png"
  }

  BoxCollider {
    id: boxCollider
    bodyType: Body.Static
    anchors.fill: block_sprite
    restitution: 0
  }
}
